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HEAVEN OR HELL
LET'S ROCK
Created on 2008-04-24 17:55:05 (#15443603), last updated 2008-07-30
202 comments received, 244 comments posted
Plus Account [Gift]
13 Journal Entries, 2 Tags, 0 Memories, 0 Virtual Gifts, 14 Userpics
| Name: | Sol Badguy |
|---|---|
| Birthdate: | 1987-05-02 |
Name: Hustino
Personal LJ:
el_hustino
Contact info: hustino@gmail.com and via Mod-Ammie
Character Name:Freddie Mercury Sol Badguy
Character Series: Guilty Gear
Age: Roughly 190 years old. Appears to be mid-twenties.
Background: In 2010, when all sources of energy on Earth are nearly depleted or unavailable, a groundbreaking discovery of a new form of power is made. This energy, being nearly infinite in quantity and possessing no dangerous products, is coined ‘magic’. Henceforth, the study of magic becomes a legitimate science and, due to the seemingly boundless potential, massive changes in society occur on a global scale. Previous, non-magic based technology—now deemed excessively dangerous to humans and the planet—is outlawed; this includes nearly any technology we see today: computers, vehicles, and guns. Despite some small dissent in these reformations occurs, the world begins to prosper like it never has before.
2014: After a few years of the prosperity earned from the discovery and research of magic, a small group of researchers lead by three brilliant scientists begins research on the application of magic to furthering human evolution; one scientist in the ‘Gear Project’ named Frederick offers himself as a test subject. After the experiments—which were deemed immensely successful—Frederick possessed immense strength, speed, reflexes, and a massive increase in magic power.
Despite the experiment being considered a groundbreaking success, Frederick experiences dramatic changes: he develops a lust for violence that grows stronger over time and grows terrifying, demonic wings and a reptilian-like tail. Fearing an eventual loss of control over his dangerous urges and public shame towards his disfigurement, he goes into hiding.
Even with the loss of Frederick, the Gear Project continues on with the support of the global government. Another one of the original lead scientists, Aria, offers herself up as the next test subject.
Meanwhile, in hiding, Frederick realizes the danger inherent in the Gear Project. He begins developing anti-Gear technology on his own. The first successful example of this is a Gear-nature suppression device, which, at the cost of suppressing his massive Gear power, manages to return his personality and body back to normal. The downside is that the device must be worn on his body at all times; otherwise he will instantly revert back to his uncontrollable Gear tendencies and demonic body.
His next project is the development of the ultimate anti-Gear weapon, which Frederick names Outrage. He splits the Outrage apart and into eight separate weapons. Each weapon, individually, not only increased a human’s power and magic to a level that could match a Gear’s, but also allowed Frederick to use more of his Gear abilities and power while retaining his form and sanity with the Gear-nature suppression device.
After this, Frederick and the Outrage disappear for decades.
2074: The Gear Project is reaching its culmination. The development of ordinary Gears has been perfected and the development of the Commander Gear, Justice, is finishing. The Commander Gear class was developed as a method of controlling all Gears simultaneously and as a safeguard against ordinary Gears going maverick. A Commander Gear, in theory, is capable of expressing its will telepathically to all other Gears and all others will do nothing but obey the will of the Commander. Justice is the sole existing Commander Gear at this time.
The scientists, feeling triumphant at creating a powerful yet submissive race to benefit humanity, gloriously activate Justice, the Commander Gear.
Justice immediately rebels against her creators and the rest of humanity; she, being the Commander Gear, gains control of all functional Gears—numbering in thousands at this time—instantly and wages war on humanity, beginning with a swift and disastrous attack on Japan that left the nation’s populace slaughtered and the land uninhabitable within a week.
2099: Humanity does its best to defend itself in the face of Justice’s onslaught, using anything at their disposal, including the eight mysterious jinki—pieces of the Outrage. At the very beginning of the war, which would eventually be known as the Crusades, a boy of six years of age named Kliff Undersn is the sole survivor of a massive Gear attack; he was saved by a mysterious man who, on his own, defeated the entire group of Gears.
Inspired by the man who saved his life, Kliff grows up to be a fierce and just warrior and decades later founds the Sacred Order of Holy Knights; this chivalric group of elite soldiers, along with Kliff himself, manages to stand up to the army of Gears and slow Justice’s wave of destruction.
During the fledgling days of the Order, decades after Kliff’s rescue at the hands of the mysterious man, that same man continues to fight the Gears on his own, saving many lives—many of which include youth who would grow to be key players in the most recent Gear conflicts.
In the decades following the formation of the Order, Kliff himself fights Justice seventeen times, each battle ending in a draw and both retreating. During those years, a mercenary name Sol Badguy joins the Sacred Order of Holy Knights; his presence—along with that of Kliff and his apprentice, Ky Kiske—turned the result of many battles in the favor of humanity, as he and the others were capable of fending off entire squads of Gears individually.
2175: Eventually, Sol, disappointed with the attitude and beliefs the Order was developing, leaves and takes along with him one of the Order’s treasures, the jinki Fuenken, the ‘Fireseal’. Sol continued to fight the Gears on his own.
The Sacred Order eventually manages to track down Justice and—once again—she and Kliff Undersn battle; their long feud ends with Kliff’s defeat. Ky Kiske, outraged at his master’s loss, assaults Justice, but is soundly defeated.
At that moment, Sol Badguy appeared and fought Justice; he, as well, was defeated. At the end of the battle, upon looking at the mark found underneath Sol’s headband she learns that he is a Gear himself. Realizing this, Justice attempts to assert the indomitable will of the Commander Gear, but to no end. Sol is completely and utterly unfazed by her attempts; he wasn’t resisting through will, but, rather, he was completely disconnected from her, unlike ordinary Gears.
In Justice’s current state—confused by her inability to control Sol and weakened by his awakened Gear powers—Ky and the rest of the Sacred Knights seal her away in a fiery dimension. With Justice gone, the Gears under her control ceased to function and the 100-year Crusade came to an end.
Less than a year later, though, the news that Justice was to be revived spread and the world became terrified. A tournament was held by International Police Force—which was the most powerful organization in the world with Ky’s disbandment of the Order after Justice’s sealing—to find new members for the refounding of the Sacred Order of Holy Knights.
Sol enters, suspicious of the whole concept. He eventually wins the tournament but, at the end, a man named Testament—a unique Gear that continued to function after Justice’s disappearance—appears, saying that he was the organizer of the tournament and wished to use the victor’s blood to revive Justice. Sol defeats Testament but, in desperation, the Gear manages to use his own blood to revive Justice.
Justice appears and battles Sol; once again, Sol’s headband is removed, Justice attempts to exert her will upon him, fails, and, with his unrestrained power, Sol defeats Justice. She asks how it is that she cannot control him if he is a Gear; all Gears made after her and lacked will or self-awareness. All were made specifically so that she could control them.
Sol explains that she may have been the first of the final products of Gear research, but he himself was the prototype and had no rules concerning Justice’s control applied to him. Justice finally realizes who Sol is and temporarily regains the sanity she had—as Aria—before becoming a Gear.
In her final breath, Aria wishes that ‘the three of them could talk just once more’ and says goodbye to Frederick. He mourns and vows to kill the third person she was referring to, the man that turned her into the Commander Gear and the third scientist of the original Gear Project who was the one behind Justice’s actions and the entirety of the Crusades; Sol also restates his vow to destroy all the remaining Gears.
Later in the year, another Commander Gear appears. Her name is Dizzy, daughter of Justice, but is a kind and gentle being that wishes to live alone and away from humans; she wishes no harm to anyone or anything.
Despite this, the International Police Force learns of her existence and places an enormous bounty on her head. People across the globe search for her; eventually, Sol finds Dizzy and, after defeating Testament—who survived Justice’s resurrection and was determined to protect Dizzy with his life—defeated her in battle after she attacked him in a rush of anger.
Sol did not kill her; realizing she did not share her mother’s aspirations in the least, he defeated several others after her bounty, allowed another person to claim she defeated Dizzy and receive the bounty, and made a deal with an acquaintance of his named Johnny who made a habit of taking in orphaned girls.
It is here that Sol arrives in Memento Eden.
Personality: His favorite band is Queen. Rightly so, seeing as how his character was originally heavily influenced by Freddie Mercury, particularly in physical appearance.
He’s very laid back and enjoys taking naps. Sol also acts quite lazy and will never, ever exert more energy than necessary, unless it’s something that gets him really excited. Sometimes he’ll go out of his way to amuse himself if his boredom is strong enough to override his need to not expend energy.
Although Sol would initially come off as antisocial, he’s actually quite affable, open, and friendly; he just usually doesn’t want to spend the energy being the one to initiate a conversation or relationship. When he does develop a friendship, he becomes quite loyal to them, although he also likes to harass or tease them—an example of a method of entertaining himself when bored.
Sol is very stubborn in everything. Unless he is given a genuinely sound reason against him that he agrees with, he will continue doing, believing, or saying whatever it is he wants.
Despite his very aloof and lazy nature atop his impregnable stubbornness, Sol is incredibly intelligent; he will not openly claim to be, however, and enjoys playing the role of the lazy rebel simply to throw everyone else off. What with his abilities and actions in Guilty Gear, Sol definitely has an expertise in everything involving bioengineering (a lot of good that’d do in Eden, but, hey!), electronics, inventing, and magic.
Of course, he’ll need to relearn or remember what he forgot due to appearing in Memento Eden. At the very least, he’ll spend his time learning something, whether it’s a subject he was previously mastered in or not.
Although his massive strength and excellent fighting abilities would suggest otherwise, Sol’s not all that keen on fighting. He never looks for fights or people to fight, he always attempts to avoid them, he does not attempt to start fights, and, most of the time when he does fight, he puts only enough effort to win and finish as quickly as possible; that said, if his attempts to avoid physical conflict fail and he does end up fighting with someone forcing him to do more than his preferred halved-ass approach, Sol will get quite thrilled and into it. This could partly be due to his Gear nature expressing itself more as Sol grows excited.
Sol has a natural dislike of religion or anything involving God. Although the Crusades, his working on the bioengineering of the Gears, and many other events in Guilty Gear likely influenced his philosophy on the subject, he’d likely have an inherent uneasiness and skepticism concerning religion and God even without his memories available to him.
Also, he generally scoffs at the subject and doesn’t explain to other people why exactly he believes what he does; he actually has a very deep look on the subject fueled by over a hundred years of thought on the matter. His lack of explaining concerning his actions or beliefs can actually be applied to nearly anything Sol says or does, as he generally does not explain his rationale behind his behavior or thoughts and rather prefers aggravating the other person into believing he’s just ignorant.
Possessions with Him: His clothing, which includes a belt with a large metallic buckle with the word ‘FREE’ scratched deeply into it and a headband with a large, strange, red metal plate covering his forehead with the words ‘rock you’ scratched into it. The headband really, really shouldn’t be removed, since it is the Gear-nature suppressing device keeping him from losing his sanity and going on a blood-lust-fueled murderous rampage; so unless the character that takes it from him (or someone else involved) can handle putting it back on when he’s in that state, don’t bother. He also has a CD with numerous songs, many being Queen..
Item Lost: His sword, Fuenken.
Personal LJ:
Contact info: hustino@gmail.com and via Mod-Ammie
Character Name:
Character Series: Guilty Gear
Age: Roughly 190 years old. Appears to be mid-twenties.
Background: In 2010, when all sources of energy on Earth are nearly depleted or unavailable, a groundbreaking discovery of a new form of power is made. This energy, being nearly infinite in quantity and possessing no dangerous products, is coined ‘magic’. Henceforth, the study of magic becomes a legitimate science and, due to the seemingly boundless potential, massive changes in society occur on a global scale. Previous, non-magic based technology—now deemed excessively dangerous to humans and the planet—is outlawed; this includes nearly any technology we see today: computers, vehicles, and guns. Despite some small dissent in these reformations occurs, the world begins to prosper like it never has before.
2014: After a few years of the prosperity earned from the discovery and research of magic, a small group of researchers lead by three brilliant scientists begins research on the application of magic to furthering human evolution; one scientist in the ‘Gear Project’ named Frederick offers himself as a test subject. After the experiments—which were deemed immensely successful—Frederick possessed immense strength, speed, reflexes, and a massive increase in magic power.
Despite the experiment being considered a groundbreaking success, Frederick experiences dramatic changes: he develops a lust for violence that grows stronger over time and grows terrifying, demonic wings and a reptilian-like tail. Fearing an eventual loss of control over his dangerous urges and public shame towards his disfigurement, he goes into hiding.
Even with the loss of Frederick, the Gear Project continues on with the support of the global government. Another one of the original lead scientists, Aria, offers herself up as the next test subject.
Meanwhile, in hiding, Frederick realizes the danger inherent in the Gear Project. He begins developing anti-Gear technology on his own. The first successful example of this is a Gear-nature suppression device, which, at the cost of suppressing his massive Gear power, manages to return his personality and body back to normal. The downside is that the device must be worn on his body at all times; otherwise he will instantly revert back to his uncontrollable Gear tendencies and demonic body.
His next project is the development of the ultimate anti-Gear weapon, which Frederick names Outrage. He splits the Outrage apart and into eight separate weapons. Each weapon, individually, not only increased a human’s power and magic to a level that could match a Gear’s, but also allowed Frederick to use more of his Gear abilities and power while retaining his form and sanity with the Gear-nature suppression device.
After this, Frederick and the Outrage disappear for decades.
2074: The Gear Project is reaching its culmination. The development of ordinary Gears has been perfected and the development of the Commander Gear, Justice, is finishing. The Commander Gear class was developed as a method of controlling all Gears simultaneously and as a safeguard against ordinary Gears going maverick. A Commander Gear, in theory, is capable of expressing its will telepathically to all other Gears and all others will do nothing but obey the will of the Commander. Justice is the sole existing Commander Gear at this time.
The scientists, feeling triumphant at creating a powerful yet submissive race to benefit humanity, gloriously activate Justice, the Commander Gear.
Justice immediately rebels against her creators and the rest of humanity; she, being the Commander Gear, gains control of all functional Gears—numbering in thousands at this time—instantly and wages war on humanity, beginning with a swift and disastrous attack on Japan that left the nation’s populace slaughtered and the land uninhabitable within a week.
2099: Humanity does its best to defend itself in the face of Justice’s onslaught, using anything at their disposal, including the eight mysterious jinki—pieces of the Outrage. At the very beginning of the war, which would eventually be known as the Crusades, a boy of six years of age named Kliff Undersn is the sole survivor of a massive Gear attack; he was saved by a mysterious man who, on his own, defeated the entire group of Gears.
Inspired by the man who saved his life, Kliff grows up to be a fierce and just warrior and decades later founds the Sacred Order of Holy Knights; this chivalric group of elite soldiers, along with Kliff himself, manages to stand up to the army of Gears and slow Justice’s wave of destruction.
During the fledgling days of the Order, decades after Kliff’s rescue at the hands of the mysterious man, that same man continues to fight the Gears on his own, saving many lives—many of which include youth who would grow to be key players in the most recent Gear conflicts.
In the decades following the formation of the Order, Kliff himself fights Justice seventeen times, each battle ending in a draw and both retreating. During those years, a mercenary name Sol Badguy joins the Sacred Order of Holy Knights; his presence—along with that of Kliff and his apprentice, Ky Kiske—turned the result of many battles in the favor of humanity, as he and the others were capable of fending off entire squads of Gears individually.
2175: Eventually, Sol, disappointed with the attitude and beliefs the Order was developing, leaves and takes along with him one of the Order’s treasures, the jinki Fuenken, the ‘Fireseal’. Sol continued to fight the Gears on his own.
The Sacred Order eventually manages to track down Justice and—once again—she and Kliff Undersn battle; their long feud ends with Kliff’s defeat. Ky Kiske, outraged at his master’s loss, assaults Justice, but is soundly defeated.
At that moment, Sol Badguy appeared and fought Justice; he, as well, was defeated. At the end of the battle, upon looking at the mark found underneath Sol’s headband she learns that he is a Gear himself. Realizing this, Justice attempts to assert the indomitable will of the Commander Gear, but to no end. Sol is completely and utterly unfazed by her attempts; he wasn’t resisting through will, but, rather, he was completely disconnected from her, unlike ordinary Gears.
In Justice’s current state—confused by her inability to control Sol and weakened by his awakened Gear powers—Ky and the rest of the Sacred Knights seal her away in a fiery dimension. With Justice gone, the Gears under her control ceased to function and the 100-year Crusade came to an end.
Less than a year later, though, the news that Justice was to be revived spread and the world became terrified. A tournament was held by International Police Force—which was the most powerful organization in the world with Ky’s disbandment of the Order after Justice’s sealing—to find new members for the refounding of the Sacred Order of Holy Knights.
Sol enters, suspicious of the whole concept. He eventually wins the tournament but, at the end, a man named Testament—a unique Gear that continued to function after Justice’s disappearance—appears, saying that he was the organizer of the tournament and wished to use the victor’s blood to revive Justice. Sol defeats Testament but, in desperation, the Gear manages to use his own blood to revive Justice.
Justice appears and battles Sol; once again, Sol’s headband is removed, Justice attempts to exert her will upon him, fails, and, with his unrestrained power, Sol defeats Justice. She asks how it is that she cannot control him if he is a Gear; all Gears made after her and lacked will or self-awareness. All were made specifically so that she could control them.
Sol explains that she may have been the first of the final products of Gear research, but he himself was the prototype and had no rules concerning Justice’s control applied to him. Justice finally realizes who Sol is and temporarily regains the sanity she had—as Aria—before becoming a Gear.
In her final breath, Aria wishes that ‘the three of them could talk just once more’ and says goodbye to Frederick. He mourns and vows to kill the third person she was referring to, the man that turned her into the Commander Gear and the third scientist of the original Gear Project who was the one behind Justice’s actions and the entirety of the Crusades; Sol also restates his vow to destroy all the remaining Gears.
Later in the year, another Commander Gear appears. Her name is Dizzy, daughter of Justice, but is a kind and gentle being that wishes to live alone and away from humans; she wishes no harm to anyone or anything.
Despite this, the International Police Force learns of her existence and places an enormous bounty on her head. People across the globe search for her; eventually, Sol finds Dizzy and, after defeating Testament—who survived Justice’s resurrection and was determined to protect Dizzy with his life—defeated her in battle after she attacked him in a rush of anger.
Sol did not kill her; realizing she did not share her mother’s aspirations in the least, he defeated several others after her bounty, allowed another person to claim she defeated Dizzy and receive the bounty, and made a deal with an acquaintance of his named Johnny who made a habit of taking in orphaned girls.
It is here that Sol arrives in Memento Eden.
Personality: His favorite band is Queen. Rightly so, seeing as how his character was originally heavily influenced by Freddie Mercury, particularly in physical appearance.
He’s very laid back and enjoys taking naps. Sol also acts quite lazy and will never, ever exert more energy than necessary, unless it’s something that gets him really excited. Sometimes he’ll go out of his way to amuse himself if his boredom is strong enough to override his need to not expend energy.
Although Sol would initially come off as antisocial, he’s actually quite affable, open, and friendly; he just usually doesn’t want to spend the energy being the one to initiate a conversation or relationship. When he does develop a friendship, he becomes quite loyal to them, although he also likes to harass or tease them—an example of a method of entertaining himself when bored.
Sol is very stubborn in everything. Unless he is given a genuinely sound reason against him that he agrees with, he will continue doing, believing, or saying whatever it is he wants.
Despite his very aloof and lazy nature atop his impregnable stubbornness, Sol is incredibly intelligent; he will not openly claim to be, however, and enjoys playing the role of the lazy rebel simply to throw everyone else off. What with his abilities and actions in Guilty Gear, Sol definitely has an expertise in everything involving bioengineering (a lot of good that’d do in Eden, but, hey!), electronics, inventing, and magic.
Of course, he’ll need to relearn or remember what he forgot due to appearing in Memento Eden. At the very least, he’ll spend his time learning something, whether it’s a subject he was previously mastered in or not.
Although his massive strength and excellent fighting abilities would suggest otherwise, Sol’s not all that keen on fighting. He never looks for fights or people to fight, he always attempts to avoid them, he does not attempt to start fights, and, most of the time when he does fight, he puts only enough effort to win and finish as quickly as possible; that said, if his attempts to avoid physical conflict fail and he does end up fighting with someone forcing him to do more than his preferred halved-ass approach, Sol will get quite thrilled and into it. This could partly be due to his Gear nature expressing itself more as Sol grows excited.
Sol has a natural dislike of religion or anything involving God. Although the Crusades, his working on the bioengineering of the Gears, and many other events in Guilty Gear likely influenced his philosophy on the subject, he’d likely have an inherent uneasiness and skepticism concerning religion and God even without his memories available to him.
Also, he generally scoffs at the subject and doesn’t explain to other people why exactly he believes what he does; he actually has a very deep look on the subject fueled by over a hundred years of thought on the matter. His lack of explaining concerning his actions or beliefs can actually be applied to nearly anything Sol says or does, as he generally does not explain his rationale behind his behavior or thoughts and rather prefers aggravating the other person into believing he’s just ignorant.
Possessions with Him: His clothing, which includes a belt with a large metallic buckle with the word ‘FREE’ scratched deeply into it and a headband with a large, strange, red metal plate covering his forehead with the words ‘rock you’ scratched into it. The headband really, really shouldn’t be removed, since it is the Gear-nature suppressing device keeping him from losing his sanity and going on a blood-lust-fueled murderous rampage; so unless the character that takes it from him (or someone else involved) can handle putting it back on when he’s in that state, don’t bother. He also has a CD with numerous songs, many being Queen..
Item Lost: His sword, Fuenken.
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